I was told that THQ Contracted Rainbow to make two MX games one year apart from each other, and that the second one would be better because they had to "rush" Reflex, and also that they were already developing "Alive" before Reflex came out, but appearently it is taking them longer than schedualed.
Also, I was told that "Alive" is designed to get the "non-hardcore" gamers to purchase the game again. In order to do this, the game is going to be sold between $20-$30. If I remember correctly it will be closer to $20. How they will do this, is not have as much content available on the game when it is purchased (tracks, gears, bikes). Instead, the bikes, tracks, and gear are going to be downloadable in the months to follow.
This idea helps THQ make more money in the long run than if just coming out with a game that has everything already on it, and it also taylors to the non-hardcore players that don't want to drop $60 for an MX game they hardly play, with the option to be able to download extra content as they please.
Though I think this is a good idea to Attrack more players to the MVA series, it sucks for the hardcore guys that will have to wait every time they want a new track after getting bored with the few offered.
The game is potentially becoming a "cash cow". Milk it for all it's worth, and get the hardcore gamers to spend well over $60 with game + content.
Though I am complaining, it won't prevent me from buying it, the only thing now is to get a working PS3 between now and next April / May ;D
Oh, and I really do hope they fix the track deterioration, which I have heard they will... The track brakes down WAY too fast...