Hey guys,
I see quite a few people asking about getting into graphics design for bikes, so thought I’d share a few things that would’ve saved me a lot of time when I started.
First it’s not as simple as it looks.
Design itself is one thing, but getting proportions right on real panels is where most beginners struggle.
Second don’t try to do everything from scratch right away.
It sounds cool, but in reality you’ll spend hours just trying to match shapes and alignment.
Third software matters less than workflow.
Whether it’s Illustrator or Corel the key is how you structure your files and layers.
One thing that helped me a lot early on was working with templates instead of guessing proportions.
It makes the whole process way more predictable and less frustrating.
If anyone here is just starting- feel free to ask questions, I’ll try to help where I can.
I see quite a few people asking about getting into graphics design for bikes, so thought I’d share a few things that would’ve saved me a lot of time when I started.
First it’s not as simple as it looks.
Design itself is one thing, but getting proportions right on real panels is where most beginners struggle.
Second don’t try to do everything from scratch right away.
It sounds cool, but in reality you’ll spend hours just trying to match shapes and alignment.
Third software matters less than workflow.
Whether it’s Illustrator or Corel the key is how you structure your files and layers.
One thing that helped me a lot early on was working with templates instead of guessing proportions.
It makes the whole process way more predictable and less frustrating.
If anyone here is just starting- feel free to ask questions, I’ll try to help where I can.