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A little something I do to relieve stress. (Flight Simulator)
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<blockquote data-quote="James" data-source="post: 63910" data-attributes="member: 2"><p>Yeah no crap, <img src="https://www.dirtbikeaddicts.com/static/images/smilies/noidea.gif" class="smilie" loading="lazy" alt=":noidea:" title="Noidea :noidea:" data-shortname=":noidea:" /> it's like arguing with two year olds, there's just no reasoning. <img src="https://www.dirtbikeaddicts.com/static/images/smilies/lol.gif" class="smilie" loading="lazy" alt=":lol:" title="lol :lol:" data-shortname=":lol:" /></p><p></p><p> <img src="https://www.dirtbikeaddicts.com/static/images/smilies/lol.gif" class="smilie" loading="lazy" alt=":lol:" title="lol :lol:" data-shortname=":lol:" /> I'd actually have to side with JAX on this one.</p><p></p><p>Hell this was the whole point I was trying to make, you have flight sims/games (HAWX, Ace Combat, IL-2 Sturmovik, etc) and then flight simulators (Microsoft Flight Simulator series). The "games" don't really correlate with the real world and are more mission driven (go blow this up and move on to the next mission). You generally have on screen navigation (arrows), very limited area to fly in, and the aircraft aren't modeled to their real world counterparts.</p><p></p><p>Now Microsoft Flight Simulator X (FS X), like Trav said, is actually the software behind majority of the full cockpit setups. Heck I even used it back in school for flight training. Plus the DOD has even released a study that said pilots that play flight sim "games" (<img src="https://www.dirtbikeaddicts.com/static/images/smilies/tongue.gif" class="smilie" loading="lazy" alt=":P" title="Tongue :P" data-shortname=":P" />) like FS X, learn quicker and are overall better pilots (can't find the link right now. <img src="https://www.dirtbikeaddicts.com/static/images/smilies/bonk.gif" class="smilie" loading="lazy" alt=":bonk:" title="Bonk :bonk:" data-shortname=":bonk:" />). This is all thanks to how accurate FS X actually is. Heck I could go grab VOR, ILS, Com frequencies and airport maps out of FS X and use it in the real world (not recommended though as FS X isn't always up to date. <img src="https://www.dirtbikeaddicts.com/static/images/smilies/tongue.gif" class="smilie" loading="lazy" alt=":P" title="Tongue :P" data-shortname=":P" />) Plus the flight dynamics are pretty much the same as in real life, you just don't get the feel on your body (turbulence). But then again the full cockpit setups don't either.</p><p></p><p>Another cool thing about FS X is the weather and failure systems. The weather system is just insane in how realistic it is. Plus you can actually have it download the current real world weather and have it keep updating in real time as you're flying. The failure system is perfect for practice if you're an actual pilot. You can set it to have pretty much everything on an aircraft fail. For example you can set it to have between 1-4 engines fail within 0-75 minutes in your flight. And at the same time have either your GPS, radios, or landing gear fail within 10 min - 2 hours.</p><p></p><p>The in game ATC is also fairly accurate and they'll hound you if you don't do something right (off course, descent rate, etc). Plus you have other aircraft/pilots flying and they're also talking to ATC, which means you actually have to pay attention for your calls (IFR only).</p></blockquote><p></p>
[QUOTE="James, post: 63910, member: 2"] Yeah no crap, :noidea: it's like arguing with two year olds, there's just no reasoning. :lol: :lol: I'd actually have to side with JAX on this one. Hell this was the whole point I was trying to make, you have flight sims/games (HAWX, Ace Combat, IL-2 Sturmovik, etc) and then flight simulators (Microsoft Flight Simulator series). The "games" don't really correlate with the real world and are more mission driven (go blow this up and move on to the next mission). You generally have on screen navigation (arrows), very limited area to fly in, and the aircraft aren't modeled to their real world counterparts. Now Microsoft Flight Simulator X (FS X), like Trav said, is actually the software behind majority of the full cockpit setups. Heck I even used it back in school for flight training. Plus the DOD has even released a study that said pilots that play flight sim "games" (:P) like FS X, learn quicker and are overall better pilots (can't find the link right now. :bonk:). This is all thanks to how accurate FS X actually is. Heck I could go grab VOR, ILS, Com frequencies and airport maps out of FS X and use it in the real world (not recommended though as FS X isn't always up to date. :P) Plus the flight dynamics are pretty much the same as in real life, you just don't get the feel on your body (turbulence). But then again the full cockpit setups don't either. Another cool thing about FS X is the weather and failure systems. The weather system is just insane in how realistic it is. Plus you can actually have it download the current real world weather and have it keep updating in real time as you're flying. The failure system is perfect for practice if you're an actual pilot. You can set it to have pretty much everything on an aircraft fail. For example you can set it to have between 1-4 engines fail within 0-75 minutes in your flight. And at the same time have either your GPS, radios, or landing gear fail within 10 min - 2 hours. The in game ATC is also fairly accurate and they'll hound you if you don't do something right (off course, descent rate, etc). Plus you have other aircraft/pilots flying and they're also talking to ATC, which means you actually have to pay attention for your calls (IFR only). [/QUOTE]
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A little something I do to relieve stress. (Flight Simulator)
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